

Controls were still based on Newtonian physics allowing for complex ship control and playing within the physics of the game. Mining returned with little change as did the trading backbone of the game. Military missions are greatly expanded allowing for spying missions (involving photography or parts of the universe) and bombing runs on the basis of a war with the Thargoids. As with previous titles First Encounters allows you a variety of mission types. Unlike other missions which are randomly generated these were scripted linear events offering special rewards such as unobtainable ships.

This storyline is detailed through reading 5 in game newspapers which in turn offers you storyline linked missions. The biggest change to gameplay surrounds an overarching storyline which reintroduces the Thargoid alien race last seen warring with humans in the original Elite. Like Frontier: Elite II, Frontier: First Encounters had the player flying in an open world earning credits through a variety of methods. You begin as always with 100 credits, a below average ship and no alliances forced to enter into the politics of an emerging war as a pawn of the larger groups. PlotĪfter being defeated by humanity in Elite the advanced insect race known as the Thargoids return to attack humans who are still gripped by civil war between the Federation and the Imperial forces. Storylines were introduced for the first time as were several new gameplay types. Graphics were markedly improved by Gouraud Shading and improved textures with different level of detail depending on distance from the player and the CD version of the game had FMV when dealing with people at star ports. Released in 1995 this was the first of the series to be released solely on the PC and benefited greatly from improved technology to expand the Frontier: Elite II style of game. Credits could be spent on upgrading your ship or purchasing new crafts designed around whatever style of play you indulged in. As with the rest of the Elite series, First Encounters started you in a ship with 100 credits and set you out in an open universe to earn credits through a variety of means.
